Choose Your Own Adventure
6 Games Framework
Each game follows the same structure: an intro, a fork with three entry points, paths that explore failure modes, shared nodes (core problem + cycle), and an ending. Choose a game to begin.
Identity / Canon
“On the Internet, Nobody Knows You're a Dog”
Who should people become—and who should they study?
- Path A: The Dog's Path
- Path B: The Frozen God
- Path C: The Crossroads
Idea / Play Mining
“The Prospector's Dilemma”
What can we extract and apply right now?
- Path A: The Unmined Vein
- Path B: The Stolen Claim
- Path C: The Prospector's Loop
Model / Understanding
“The Cartographer's Curse”
How does this actually work?
- Path A: The Armchair Cartographer
- Path B: The Map Without Travelers
- Path C: The Illegible Map
Performance / Coaching
“The Mirror and the Window”
How do you get better results?
- Path A: All Window, No Mirror
- Path B: All Mirror, No Window
- Path C: The Bottleneck Coach
Meaning / Sensemaking
“The Oracle's Trap”
What does this mean for how we live?
- Path A: The Reluctant Oracle
- Path B: The Weaponized Frame
- Path C: The Empty Prophet
Network / Coordination
“The Switchboard Operator”
Who should be connected—and how?
- Path A: The Leaky Hub
- Path B: The Indispensable Node
- Path C: The Isolated Connector
Start with Game 1: Identity / Canon →
